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Fourfold Reflected Tile ​

The Fourfold Reflected Tile node tiles an image using four-fold symmetry by reflecting the image.

Inputs and Outputs ​

Inputs:

  • Image (Image): The input image.
  • Center (Vector 2): The center of the tile.
  • Angle (Float): The angle of distortion.
  • Width (Float): The width of tile.
  • Acute Angle (Float): The angle of reflection.
  • Rectangle (Rectangle): The rectangle from which the output image will be sampled from.

Outputs:

  • Output Image (Image): The output image.